[scientific_outfit]:outfit_base,outfit_restrictions_2
		$spawn                        = "outfit\scientific_outfit"
		class                         = EQU_STLK
		ef_equipment_type             = 2
		visual                        = dynamics\outfit\scientific_outfit
		actor_visual                  = actors\stalker_neutral\stalker_neutral_nauchniy.ogf
		npc_visual                    = actors\stalker_neutral\stalker_neutral_nauchniy.ogf
		player_hud_section            = actor_hud_loner_seva
		character_portrait            = ui_inGame2_old_stalker_neutral_nauchniy
		full_icon_name                = npc_icon_scientific_outfit
		full_scale_icon               = 12, 11
        
		inv_name                      = scientific_outfit_name
		inv_name_short                = scientific_outfit_name
		description                   = scientific_outfit_description
		inv_grid_width     = 2
		inv_grid_height    = 3
		inv_grid_x         = 15
		inv_grid_y         = 7
		upgr_icon_x                   = 3130
		upgr_icon_y                   = 192
		upgr_icon_width               = 298
		upgr_icon_height              = 166
		upgrades                      = up_gr_firstab_seva_1, up_gr_seconab_seva_1, up_gr_thirdab_seva_1, up_gr_fourtab_seva_1
		installed_upgrades            =
		upgrade_scheme                = up_scheme_seva_1
		
		additional_inventory_weight   = 5
		additional_inventory_weight2  = 5
        
		community                     = stalker
		kind                          = o_sci
		cost                          = 35000
		inv_weight                    = 9
		artefact_count                = 1
		immunities_sect               = sect_scientific_outfit_immunities
		repair_type                   = outfit
		hit_fraction_actor            = 0.45
		bones_koeff_protection        = actor_armor_seva
		control_inertion_factor       = 1.42
		power_loss                    = 0.5
		tier						  = 4

		shock_protection              = 6; (60%)
		chemical_burn_protection      = 4; (50%)
		burn_protection               = 0.03; (60%)
		radiation_protection          = 0.06; (60%)
		telepatic_protection          = 0.07; (70%)
		strike_protection             = 0.35
		explosion_protection          = 0.35
		wound_protection              = 0.35
		fire_wound_protection         = 0.30

[sect_scientific_outfit_immunities]
		burn_immunity				= 0.005
		strike_immunity				= 0.01
		shock_immunity				= 0.005
		wound_immunity				= 0.015
		radiation_immunity			= 0.00
		telepatic_immunity			= 0.00
		chemical_burn_immunity		= 0.005
		explosion_immunity			= 0.03
		fire_wound_immunity			= 0.01
		
[ecolog_outfit_orange]:outfit_base,outfit_restrictions_2
		$spawn                        = "outfit\ecolog_outfit_orange"
		class                         = EQU_STLK
		ef_equipment_type             = 2
		visual                        = dynamics\outfit\ecolog_outfit_orange
		actor_visual                  = actors\stalker_ecologist\stalker_ecolog.ogf
		npc_visual                    = actors\stalker_ecologist\stalker_ecolog.ogf
		player_hud_section            = actor_hud_ecologist_ssp99
		character_portrait            = ui_inGame2_old_stalker_ecolog
		full_icon_name                = npc_icon_scientific_outfit
		full_scale_icon               = 14, 6
        
		inv_name                      = st_ecologist_outfit_orange_name
		inv_name_short                = st_ecologist_outfit_orange_name
		description                   = st_ecologist_outfit_orange_description
		inv_grid_width     = 2
		inv_grid_height    = 3
		inv_grid_x         = 29
		inv_grid_y         = 1
		upgr_icon_x                   = 3136
		upgr_icon_y                   = 572
		upgr_icon_width               = 291
		upgr_icon_height              = 179
		upgrades                      = up_gr_firstab_ssp_1, up_gr_seconab_ssp_1, up_gr_thirdab_ssp_1, up_gr_fourtab_ssp_1
		installed_upgrades            =
		upgrade_scheme                = up_scheme_ssp_1
		tier						  = 3

		additional_inventory_weight   = 5
		additional_inventory_weight2  = 5

		community                     = ecolog
		kind                          = o_sci
		cost                          = 15500
		inv_weight                    = 5
		artefact_count                = 2
		immunities_sect               = sect_scientific_outfit_immunities
		repair_type                   = outfit
		hit_fraction_actor            = 0.8
		bones_koeff_protection        = actor_armor_ssp99
		control_inertion_factor       = 1.94
		power_loss                    = 0.5
        
		shock_protection              = 6.5; (65%)
		chemical_burn_protection      = 5.2; (65%)
		burn_protection               = 0.0325; (65%)
		radiation_protection          = 0.065; (65%)
		telepatic_protection          = 0.07; (70%)
		strike_protection             = 0.35
		explosion_protection          = 0.30
		wound_protection              = 0.10
		fire_wound_protection         = 0.15


;--------------------------------------------------------------------------

[ecolog_outfit_green]:outfit_base,outfit_restrictions_2
		$spawn                        = "outfit\ecolog_outfit_green"
		class                         = EQU_STLK
		ef_equipment_type             = 2
		visual                        = dynamics\outfit\ecolog_outfit_green
		actor_visual                  = actors\stalker_ecologist\stalker_ecolog_military.ogf
		npc_visual                    = actors\stalker_ecologist\stalker_ecolog_military.ogf
		player_hud_section            = actor_hud_ecologist_ssp99m
		character_portrait            = ui_inGame2_old_stalker_ecolog_military
		full_icon_name                = npc_icon_scientific_outfit
		full_scale_icon               = 14, 6
        
		inv_name                      = st_ecologist_outfit_grn_name
		inv_name_short                = st_ecologist_outfit_grn_name
		description                   = st_ecologist_outfit_grn_description
		inv_grid_width     = 2
		inv_grid_height    = 3
		inv_grid_x         = 29
		inv_grid_y         = 4
		upgr_icon_x                   = 3135
		upgr_icon_y                   = 394
		upgr_icon_width               = 293
		upgr_icon_height              = 171
		upgrades                      = up_gr_firstab_ssp_1, up_gr_seconab_ssp_1, up_gr_thirdab_ssp_1, up_gr_fourtab_ssp_1
		installed_upgrades            =
		upgrade_scheme                = up_scheme_ssp_1
		
		additional_inventory_weight   = 5
		additional_inventory_weight2  = 5
        
		community                     = ecolog
		kind                          = o_sci
		cost                          = 25000
		inv_weight                    = 7
		artefact_count                = 1
		immunities_sect               = sect_scientific_outfit_immunities
		repair_type                   = outfit
		hit_fraction_actor            = 0.7
		bones_koeff_protection        = actor_armor_ssp99m
		control_inertion_factor       = 1.91
		power_loss                    = 0.5
		tier						  = 4

		shock_protection              = 6.5; (65%)
		chemical_burn_protection      = 5.2; (65%)
		burn_protection               = 0.0325; (65%)
		radiation_protection          = 0.065; (65%)
		telepatic_protection          = 0.07; (70%)
		strike_protection             = 0.35
		explosion_protection          = 0.45
		wound_protection              = 0.35
		fire_wound_protection         = 0.30
		
;--------------------------------------------------------------------------

[ecolog_outfit_blue]:outfit_base,outfit_restrictions_2
		$spawn                        = "outfit\ecolog_outfit_blue"
		class                         = EQU_STLK
		ef_equipment_type             = 2
		visual                        = dynamics\outfit\ecolog_outfit_blue
		actor_visual                  = actors\stalker_ecologist\stalker_ecolog_blue.ogf
		npc_visual                    = actors\stalker_ecologist\stalker_ecolog_blue.ogf
		player_hud_section            = actor_hud_ecologist_blue
		character_portrait            = ui_inGame2_old_stalker_ecolog_blue
		full_icon_name                = npc_icon_scientific_outfit
		full_scale_icon               = 14, 6
        
		inv_name                      = str_ecologist_outfit_blue_name
		inv_name_short                = str_ecologist_outfit_blue_name
		description                   = str_ecologist_outfit_blue_description
		inv_grid_width     = 2
		inv_grid_height    = 3
		inv_grid_x         = 29
		inv_grid_y         = 7
		upgr_icon_x                   = 3137
		upgr_icon_y                   = 765
		upgr_icon_width               = 291
		upgr_icon_height              = 182
		upgrades                      = up_gr_firstab_ssp_1, up_gr_seconab_ssp_1, up_gr_thirdab_ssp_1, up_gr_fourtab_ssp_1
		installed_upgrades            =
		upgrade_scheme                = up_scheme_ssp_1
		tier						  = 4
		
		additional_inventory_weight   = 5
		additional_inventory_weight2  = 5

		community                     = ecolog
		kind                          = o_sci
		cost                          = 24000
		inv_weight                    = 7
		artefact_count                = 1
		immunities_sect               = sect_scientific_outfit_immunities
		repair_type                   = outfit
		hit_fraction_actor            = 0.45
		bones_koeff_protection        = actor_armor_ssp99
		control_inertion_factor       = 1.91
		power_loss                    = 0.5
        
		shock_protection              = 9; (90%)
		chemical_burn_protection      = 7.2; (90%)
		burn_protection               = 0.045; (90%)
		radiation_protection          = 0.09; (90%)
		telepatic_protection          = 0.085; (85%)
		strike_protection             = 0.35
		explosion_protection          = 0.30
		wound_protection              = 0.10
		fire_wound_protection         = 0.15
 
[svoboda_scientific_outfit]:outfit_base,outfit_restrictions_2
		$spawn                        = "outfit\svoboda_scientific_outfit"
		class                         = EQU_STLK
		ef_equipment_type             = 2
		visual                        = dynamics\outfit\svoboda_scientific_outfit
		actor_visual                  = actors\stalker_freedom\stalker_free_0.ogf
		npc_visual                    = actors\stalker_freedom\stalker_free_0.ogf
		player_hud_section            = actor_hud_freedom_seva
		character_portrait            = ui_inGame2_old_stalker_free_0
		full_icon_name                = npc_icon_scientific_outfit
		full_scale_icon               = 12, 11
        
		inv_name                      = svoboda_scientific_outfit_name
		inv_name_short                = svoboda_scientific_outfit_name
		description                   = svoboda_scientific_outfit_description
		inv_grid_width     = 2
		inv_grid_height    = 3
		inv_grid_x         = 19
		inv_grid_y         = 7
		upgr_icon_x                   = 1570
		upgr_icon_y                   = 184
		upgr_icon_width               = 313
		upgr_icon_height              = 183
		upgrades                      = up_gr_firstab_seva_2, up_gr_seconab_seva_2, up_gr_thirdab_seva_2, up_gr_fourtab_seva_2
		installed_upgrades            =
		upgrade_scheme                = up_scheme_seva_1
		
		additional_inventory_weight   = 5
		additional_inventory_weight2  = 5
        
		community                     = freedom
		kind                          = o_sci
		cost                          = 36000
		inv_weight                    = 8
		artefact_count                = 1
		immunities_sect               = sect_scientific_outfit_immunities
		repair_type                   = outfit
		hit_fraction_actor            = 0.45
		bones_koeff_protection        = actor_armor_freedom_seva
		control_inertion_factor       = 1.42
		power_loss                    = 0.5
		tier						  = 4

		shock_protection              = 6; (60%)
		chemical_burn_protection      = 4; (50%)
		burn_protection               = 0.03; (60%)
		radiation_protection          = 0.06; (60%)
		telepatic_protection          = 0.07; (70%)
		strike_protection             = 0.30
		explosion_protection          = 0.40
		wound_protection              = 0.30
		fire_wound_protection         = 0.35


[dolg_scientific_outfit]:outfit_base,outfit_restrictions_2
		$spawn                        = "outfit\dolg_scientific_outfit"
		class                         = EQU_STLK
		ef_equipment_type             = 2
		visual                        = dynamics\outfit\dolg_scientific_outfit
		actor_visual                  = actors\stalker_dolg\stalker_dolg_1.ogf
		npc_visual                    = actors\stalker_dolg\stalker_dolg_1.ogf
		player_hud_section            = actor_hud_loner_seva
		character_portrait            = ui_inGame2_old_stalker_dolg_1
		full_icon_name                = npc_icon_scientific_outfit
		full_scale_icon               = 12, 11
        
		inv_name                      = dolg_scientific_outfit_name
		inv_name_short                = dolg_scientific_outfit_name
		description                   = dolg_scientific_outfit_description
		inv_grid_width     = 2
		inv_grid_height    = 3
		inv_grid_x         = 21
		inv_grid_y         = 7
		upgr_icon_x                   = 1888
		upgr_icon_y                   = 191
		upgr_icon_width               = 297
		upgr_icon_height              = 173
		upgrades                      = up_gr_firstab_seva_1, up_gr_seconab_seva_1, up_gr_thirdab_seva_1, up_gr_fourtab_seva_1
		installed_upgrades            =
		upgrade_scheme                = up_scheme_seva_1
		
		additional_inventory_weight   = 5
		additional_inventory_weight2  = 5
        
		community                     = dolg
		kind                          = o_sci
		cost                          = 36500
		inv_weight                    = 10
		artefact_count                = 1
		immunities_sect               = sect_scientific_outfit_immunities
		repair_type                   = outfit
		hit_fraction_actor            = 0.45
		bones_koeff_protection        = actor_armor_duty_seva
		control_inertion_factor       = 1.42
		power_loss                    = 0.5
		tier						  = 4

		shock_protection              = 5.5; (55%)
		chemical_burn_protection      = 3.6; (45%)
		burn_protection               = 0.0225; (55%)
		radiation_protection          = 0.055; (55%)
		telepatic_protection          = 0.07; (70%)
		strike_protection             = 0.45
		explosion_protection          = 0.40
		wound_protection              = 0.45
		fire_wound_protection         = 0.35

;--------------------------------------------------------------------------

[merc_scientific_outfit]:outfit_base,outfit_restrictions_2
		$spawn                        = "outfit\merc_scientific_outfit"
		class                         = EQU_STLK
		ef_equipment_type             = 2
		visual                        = dynamics\outfit\killer_scientific_outfit
		actor_visual                  = actors\stalker_merc\stalker_mercenary3.ogf
		npc_visual                    = actors\stalker_merc\stalker_mercenary3.ogf
		player_hud_section            = actor_hud_loner_seva
		character_portrait            = ui_inGame2_old_stalker_mercenary3
		full_icon_name                = npc_icon_scientific_outfit
		full_scale_icon               = 12, 11
		
		additional_inventory_weight   = 5
		additional_inventory_weight2  = 5
        
		inv_name                      = merc_scientific_outfit_name
		inv_name_short                = merc_scientific_outfit_name
		description                   = merc_scientific_outfit_description
		inv_grid_width     = 2
		inv_grid_height    = 3
		inv_grid_x         = 27
		inv_grid_y         = 7
		upgr_icon_x                   = 2196
		upgr_icon_y                   = 193
		upgr_icon_width               = 293
		upgr_icon_height              = 168
		upgrades                      = up_gr_firstab_seva_1, up_gr_seconab_seva_1, up_gr_thirdab_seva_1, up_gr_fourtab_seva_1
		installed_upgrades            =
		upgrade_scheme                = up_scheme_seva_1
        
		community                     = killer
		kind                          = o_sci
		cost                          = 37500
		inv_weight                    = 9.5
		artefact_count                = 1
		immunities_sect               = sect_scientific_outfit_immunities
		repair_type                   = outfit
		hit_fraction_actor            = 0.45
		bones_koeff_protection        = actor_armor_merc_seva
		control_inertion_factor       = 1.42
		power_loss                    = 0.5
		tier						  = 4

		shock_protection              = 5.5; (55%)
		chemical_burn_protection      = 4; (50%)
		burn_protection               = 0.0225; (55%)
		radiation_protection          = 0.055; (55%)
		telepatic_protection          = 0.07; (70%)
		strike_protection             = 0.30
		explosion_protection          = 0.45
		wound_protection              = 0.35
		fire_wound_protection         = 0.4

[monolith_scientific_outfit]:outfit_base,outfit_restrictions_2
		$spawn                        = "outfit\monolith_scientific_outfit"
		class                         = EQU_STLK
		ef_equipment_type             = 2
		visual                        = dynamics\outfit\monolith_scientific_outfit
		actor_visual                  = actors\stalker_monolith\stalker_monolith_1.ogf
		npc_visual                    = actors\stalker_monolith\stalker_monolith_1.ogf
		player_hud_section            = actor_hud_monolith_seva
		character_portrait            = ui_inGame2_old_stalker_monolith_1
		full_icon_name                = npc_icon_scientific_outfit
		full_scale_icon               = 12, 11
		
		additional_inventory_weight   = 5
		additional_inventory_weight2  = 5
        
		inv_name                      = monolith_scientific_outfit_name
		inv_name_short                = monolith_scientific_outfit_name
		description                   = monolith_scientific_outfit_description
		inv_grid_width     = 2
		inv_grid_height    = 3
		inv_grid_x         = 31
		inv_grid_y         = 4
		upgr_icon_x                   = 2511
		upgr_icon_y                   = 190
		upgr_icon_width               = 292
		upgr_icon_height              = 171
		upgrades                      = up_gr_firstab_seva_1, up_gr_seconab_seva_1, up_gr_thirdab_seva_1, up_gr_fourtab_seva_1
		installed_upgrades            =
		upgrade_scheme                = up_scheme_seva_1
		tier						  = 4

		community                     = monolith
		kind                          = o_sci
		cost                          = 34500
		inv_weight                    = 9.5
		artefact_count                = 1
		immunities_sect               = sect_scientific_outfit_immunities
		repair_type                   = outfit
		hit_fraction_actor            = 0.45
		bones_koeff_protection        = actor_armor_monolith_seva
		control_inertion_factor       = 1.42
		power_loss                    = 0.5
        
		shock_protection              = 6; (60%)
		chemical_burn_protection      = 4; (50%)
		burn_protection               = 0.03; (60%)
		radiation_protection          = 0.08; (80%)
		telepatic_protection          = 0.065; (65%)
		strike_protection             = 0.40
		explosion_protection          = 0.45
		wound_protection              = 0.40
		fire_wound_protection         = 0.35

[isg_scientific_outfit]:outfit_base,outfit_restrictions_2
		$spawn                        = "outfit\isg_scientific_outfit"
		class                         = EQU_STLK
		ef_equipment_type             = 2
		visual                        = dynamics\outfit\isg_scientific_outfit
		actor_visual                  = actors\stalker_isg\stalker_isg_scientific.ogf
		npc_visual                    = actors\stalker_isg\stalker_isg_scientific.ogf
		player_hud_section            = actor_hud_freedom_seva
		character_portrait            = ui_inGame2_old_stalker_isg_scientific
		full_icon_name                = npc_icon_scientific_outfit
		full_scale_icon               = 12, 11
        
		inv_name                      = isg_scientific_outfit_name
		inv_name_short                = isg_scientific_outfit_name
		description                   = isg_scientific_outfit_description
		inv_grid_width     = 2
		inv_grid_height    = 3
		inv_grid_x         = 33
		inv_grid_y         = 4
		upgr_icon_x                   = 716
		upgr_icon_y                   = 824
		upgr_icon_width               = 198
		upgr_icon_height              = 129
		upgrades                      = up_gr_firstab_seva_2, up_gr_seconab_seva_2, up_gr_thirdab_seva_2, up_gr_fourtab_seva_2
		installed_upgrades            =
		upgrade_scheme                = up_scheme_seva_1
		tier						  = 4
		
		additional_inventory_weight   = 5
		additional_inventory_weight2  = 5

		community                     = isg
		kind                          = o_sci
		cost                          = 37000
		inv_weight                    = 9.5
		artefact_count                = 1
		immunities_sect               = sect_scientific_outfit_immunities
		repair_type                   = outfit
		hit_fraction_actor            = 0.45
		bones_koeff_protection        = actor_armor_seva
		control_inertion_factor       = 1.42
		power_loss                    = 0.5
        
		shock_protection              = 6.5; (65%)
		chemical_burn_protection      = 4.4; (55%)
		burn_protection               = 0.0325; (65%)
		radiation_protection          = 0.065; (65%)
		telepatic_protection          = 0.07; (70%)
		strike_protection             = 0.35
		explosion_protection          = 0.35
		wound_protection              = 0.35
		fire_wound_protection         = 0.30

