[scientific_outfit]:outfit_base,outfit_restrictions_2 $spawn = "outfit\scientific_outfit" class = EQU_STLK ef_equipment_type = 2 visual = dynamics\outfit\scientific_outfit actor_visual = actors\stalker_neutral\stalker_neutral_nauchniy.ogf npc_visual = actors\stalker_neutral\stalker_neutral_nauchniy.ogf player_hud_section = actor_hud_loner_seva character_portrait = ui_inGame2_old_stalker_neutral_nauchniy full_icon_name = npc_icon_scientific_outfit full_scale_icon = 12, 11 inv_name = scientific_outfit_name inv_name_short = scientific_outfit_name description = scientific_outfit_description inv_grid_width = 2 inv_grid_height = 3 inv_grid_x = 15 inv_grid_y = 7 upgr_icon_x = 3130 upgr_icon_y = 192 upgr_icon_width = 298 upgr_icon_height = 166 upgrades = up_gr_firstab_seva_1, up_gr_seconab_seva_1, up_gr_thirdab_seva_1, up_gr_fourtab_seva_1 installed_upgrades = upgrade_scheme = up_scheme_seva_1 additional_inventory_weight = 5 additional_inventory_weight2 = 5 community = stalker kind = o_sci cost = 35000 inv_weight = 9 artefact_count = 1 immunities_sect = sect_scientific_outfit_immunities repair_type = outfit hit_fraction_actor = 0.45 bones_koeff_protection = actor_armor_seva control_inertion_factor = 1.42 power_loss = 0.5 tier = 4 shock_protection = 6; (60%) chemical_burn_protection = 4; (50%) burn_protection = 0.03; (60%) radiation_protection = 0.06; (60%) telepatic_protection = 0.07; (70%) strike_protection = 0.35 explosion_protection = 0.35 wound_protection = 0.35 fire_wound_protection = 0.30 [sect_scientific_outfit_immunities] burn_immunity = 0.005 strike_immunity = 0.01 shock_immunity = 0.005 wound_immunity = 0.015 radiation_immunity = 0.00 telepatic_immunity = 0.00 chemical_burn_immunity = 0.005 explosion_immunity = 0.03 fire_wound_immunity = 0.01 [ecolog_outfit_orange]:outfit_base,outfit_restrictions_2 $spawn = "outfit\ecolog_outfit_orange" class = EQU_STLK ef_equipment_type = 2 visual = dynamics\outfit\ecolog_outfit_orange actor_visual = actors\stalker_ecologist\stalker_ecolog.ogf npc_visual = actors\stalker_ecologist\stalker_ecolog.ogf player_hud_section = actor_hud_ecologist_ssp99 character_portrait = ui_inGame2_old_stalker_ecolog full_icon_name = npc_icon_scientific_outfit full_scale_icon = 14, 6 inv_name = st_ecologist_outfit_orange_name inv_name_short = st_ecologist_outfit_orange_name description = st_ecologist_outfit_orange_description inv_grid_width = 2 inv_grid_height = 3 inv_grid_x = 29 inv_grid_y = 1 upgr_icon_x = 3136 upgr_icon_y = 572 upgr_icon_width = 291 upgr_icon_height = 179 upgrades = up_gr_firstab_ssp_1, up_gr_seconab_ssp_1, up_gr_thirdab_ssp_1, up_gr_fourtab_ssp_1 installed_upgrades = upgrade_scheme = up_scheme_ssp_1 tier = 3 additional_inventory_weight = 5 additional_inventory_weight2 = 5 community = ecolog kind = o_sci cost = 15500 inv_weight = 5 artefact_count = 2 immunities_sect = sect_scientific_outfit_immunities repair_type = outfit hit_fraction_actor = 0.8 bones_koeff_protection = actor_armor_ssp99 control_inertion_factor = 1.94 power_loss = 0.5 shock_protection = 6.5; (65%) chemical_burn_protection = 5.2; (65%) burn_protection = 0.0325; (65%) radiation_protection = 0.065; (65%) telepatic_protection = 0.07; (70%) strike_protection = 0.35 explosion_protection = 0.30 wound_protection = 0.10 fire_wound_protection = 0.15 ;-------------------------------------------------------------------------- [ecolog_outfit_green]:outfit_base,outfit_restrictions_2 $spawn = "outfit\ecolog_outfit_green" class = EQU_STLK ef_equipment_type = 2 visual = dynamics\outfit\ecolog_outfit_green actor_visual = actors\stalker_ecologist\stalker_ecolog_military.ogf npc_visual = actors\stalker_ecologist\stalker_ecolog_military.ogf player_hud_section = actor_hud_ecologist_ssp99m character_portrait = ui_inGame2_old_stalker_ecolog_military full_icon_name = npc_icon_scientific_outfit full_scale_icon = 14, 6 inv_name = st_ecologist_outfit_grn_name inv_name_short = st_ecologist_outfit_grn_name description = st_ecologist_outfit_grn_description inv_grid_width = 2 inv_grid_height = 3 inv_grid_x = 29 inv_grid_y = 4 upgr_icon_x = 3135 upgr_icon_y = 394 upgr_icon_width = 293 upgr_icon_height = 171 upgrades = up_gr_firstab_ssp_1, up_gr_seconab_ssp_1, up_gr_thirdab_ssp_1, up_gr_fourtab_ssp_1 installed_upgrades = upgrade_scheme = up_scheme_ssp_1 additional_inventory_weight = 5 additional_inventory_weight2 = 5 community = ecolog kind = o_sci cost = 25000 inv_weight = 7 artefact_count = 1 immunities_sect = sect_scientific_outfit_immunities repair_type = outfit hit_fraction_actor = 0.7 bones_koeff_protection = actor_armor_ssp99m control_inertion_factor = 1.91 power_loss = 0.5 tier = 4 shock_protection = 6.5; (65%) chemical_burn_protection = 5.2; (65%) burn_protection = 0.0325; (65%) radiation_protection = 0.065; (65%) telepatic_protection = 0.07; (70%) strike_protection = 0.35 explosion_protection = 0.45 wound_protection = 0.35 fire_wound_protection = 0.30 ;-------------------------------------------------------------------------- [ecolog_outfit_blue]:outfit_base,outfit_restrictions_2 $spawn = "outfit\ecolog_outfit_blue" class = EQU_STLK ef_equipment_type = 2 visual = dynamics\outfit\ecolog_outfit_blue actor_visual = actors\stalker_ecologist\stalker_ecolog_blue.ogf npc_visual = actors\stalker_ecologist\stalker_ecolog_blue.ogf player_hud_section = actor_hud_ecologist_blue character_portrait = ui_inGame2_old_stalker_ecolog_blue full_icon_name = npc_icon_scientific_outfit full_scale_icon = 14, 6 inv_name = str_ecologist_outfit_blue_name inv_name_short = str_ecologist_outfit_blue_name description = str_ecologist_outfit_blue_description inv_grid_width = 2 inv_grid_height = 3 inv_grid_x = 29 inv_grid_y = 7 upgr_icon_x = 3137 upgr_icon_y = 765 upgr_icon_width = 291 upgr_icon_height = 182 upgrades = up_gr_firstab_ssp_1, up_gr_seconab_ssp_1, up_gr_thirdab_ssp_1, up_gr_fourtab_ssp_1 installed_upgrades = upgrade_scheme = up_scheme_ssp_1 tier = 4 additional_inventory_weight = 5 additional_inventory_weight2 = 5 community = ecolog kind = o_sci cost = 24000 inv_weight = 7 artefact_count = 1 immunities_sect = sect_scientific_outfit_immunities repair_type = outfit hit_fraction_actor = 0.45 bones_koeff_protection = actor_armor_ssp99 control_inertion_factor = 1.91 power_loss = 0.5 shock_protection = 9; (90%) chemical_burn_protection = 7.2; (90%) burn_protection = 0.045; (90%) radiation_protection = 0.09; (90%) telepatic_protection = 0.085; (85%) strike_protection = 0.35 explosion_protection = 0.30 wound_protection = 0.10 fire_wound_protection = 0.15 [svoboda_scientific_outfit]:outfit_base,outfit_restrictions_2 $spawn = "outfit\svoboda_scientific_outfit" class = EQU_STLK ef_equipment_type = 2 visual = dynamics\outfit\svoboda_scientific_outfit actor_visual = actors\stalker_freedom\stalker_free_0.ogf npc_visual = actors\stalker_freedom\stalker_free_0.ogf player_hud_section = actor_hud_freedom_seva character_portrait = ui_inGame2_old_stalker_free_0 full_icon_name = npc_icon_scientific_outfit full_scale_icon = 12, 11 inv_name = svoboda_scientific_outfit_name inv_name_short = svoboda_scientific_outfit_name description = svoboda_scientific_outfit_description inv_grid_width = 2 inv_grid_height = 3 inv_grid_x = 19 inv_grid_y = 7 upgr_icon_x = 1570 upgr_icon_y = 184 upgr_icon_width = 313 upgr_icon_height = 183 upgrades = up_gr_firstab_seva_2, up_gr_seconab_seva_2, up_gr_thirdab_seva_2, up_gr_fourtab_seva_2 installed_upgrades = upgrade_scheme = up_scheme_seva_1 additional_inventory_weight = 5 additional_inventory_weight2 = 5 community = freedom kind = o_sci cost = 36000 inv_weight = 8 artefact_count = 1 immunities_sect = sect_scientific_outfit_immunities repair_type = outfit hit_fraction_actor = 0.45 bones_koeff_protection = actor_armor_freedom_seva control_inertion_factor = 1.42 power_loss = 0.5 tier = 4 shock_protection = 6; (60%) chemical_burn_protection = 4; (50%) burn_protection = 0.03; (60%) radiation_protection = 0.06; (60%) telepatic_protection = 0.07; (70%) strike_protection = 0.30 explosion_protection = 0.40 wound_protection = 0.30 fire_wound_protection = 0.35 [dolg_scientific_outfit]:outfit_base,outfit_restrictions_2 $spawn = "outfit\dolg_scientific_outfit" class = EQU_STLK ef_equipment_type = 2 visual = dynamics\outfit\dolg_scientific_outfit actor_visual = actors\stalker_dolg\stalker_dolg_1.ogf npc_visual = actors\stalker_dolg\stalker_dolg_1.ogf player_hud_section = actor_hud_loner_seva character_portrait = ui_inGame2_old_stalker_dolg_1 full_icon_name = npc_icon_scientific_outfit full_scale_icon = 12, 11 inv_name = dolg_scientific_outfit_name inv_name_short = dolg_scientific_outfit_name description = dolg_scientific_outfit_description inv_grid_width = 2 inv_grid_height = 3 inv_grid_x = 21 inv_grid_y = 7 upgr_icon_x = 1888 upgr_icon_y = 191 upgr_icon_width = 297 upgr_icon_height = 173 upgrades = up_gr_firstab_seva_1, up_gr_seconab_seva_1, up_gr_thirdab_seva_1, up_gr_fourtab_seva_1 installed_upgrades = upgrade_scheme = up_scheme_seva_1 additional_inventory_weight = 5 additional_inventory_weight2 = 5 community = dolg kind = o_sci cost = 36500 inv_weight = 10 artefact_count = 1 immunities_sect = sect_scientific_outfit_immunities repair_type = outfit hit_fraction_actor = 0.45 bones_koeff_protection = actor_armor_duty_seva control_inertion_factor = 1.42 power_loss = 0.5 tier = 4 shock_protection = 5.5; (55%) chemical_burn_protection = 3.6; (45%) burn_protection = 0.0225; (55%) radiation_protection = 0.055; (55%) telepatic_protection = 0.07; (70%) strike_protection = 0.45 explosion_protection = 0.40 wound_protection = 0.45 fire_wound_protection = 0.35 ;-------------------------------------------------------------------------- [merc_scientific_outfit]:outfit_base,outfit_restrictions_2 $spawn = "outfit\merc_scientific_outfit" class = EQU_STLK ef_equipment_type = 2 visual = dynamics\outfit\killer_scientific_outfit actor_visual = actors\stalker_merc\stalker_mercenary3.ogf npc_visual = actors\stalker_merc\stalker_mercenary3.ogf player_hud_section = actor_hud_loner_seva character_portrait = ui_inGame2_old_stalker_mercenary3 full_icon_name = npc_icon_scientific_outfit full_scale_icon = 12, 11 additional_inventory_weight = 5 additional_inventory_weight2 = 5 inv_name = merc_scientific_outfit_name inv_name_short = merc_scientific_outfit_name description = merc_scientific_outfit_description inv_grid_width = 2 inv_grid_height = 3 inv_grid_x = 27 inv_grid_y = 7 upgr_icon_x = 2196 upgr_icon_y = 193 upgr_icon_width = 293 upgr_icon_height = 168 upgrades = up_gr_firstab_seva_1, up_gr_seconab_seva_1, up_gr_thirdab_seva_1, up_gr_fourtab_seva_1 installed_upgrades = upgrade_scheme = up_scheme_seva_1 community = killer kind = o_sci cost = 37500 inv_weight = 9.5 artefact_count = 1 immunities_sect = sect_scientific_outfit_immunities repair_type = outfit hit_fraction_actor = 0.45 bones_koeff_protection = actor_armor_merc_seva control_inertion_factor = 1.42 power_loss = 0.5 tier = 4 shock_protection = 5.5; (55%) chemical_burn_protection = 4; (50%) burn_protection = 0.0225; (55%) radiation_protection = 0.055; (55%) telepatic_protection = 0.07; (70%) strike_protection = 0.30 explosion_protection = 0.45 wound_protection = 0.35 fire_wound_protection = 0.4 [monolith_scientific_outfit]:outfit_base,outfit_restrictions_2 $spawn = "outfit\monolith_scientific_outfit" class = EQU_STLK ef_equipment_type = 2 visual = dynamics\outfit\monolith_scientific_outfit actor_visual = actors\stalker_monolith\stalker_monolith_1.ogf npc_visual = actors\stalker_monolith\stalker_monolith_1.ogf player_hud_section = actor_hud_monolith_seva character_portrait = ui_inGame2_old_stalker_monolith_1 full_icon_name = npc_icon_scientific_outfit full_scale_icon = 12, 11 additional_inventory_weight = 5 additional_inventory_weight2 = 5 inv_name = monolith_scientific_outfit_name inv_name_short = monolith_scientific_outfit_name description = monolith_scientific_outfit_description inv_grid_width = 2 inv_grid_height = 3 inv_grid_x = 31 inv_grid_y = 4 upgr_icon_x = 2511 upgr_icon_y = 190 upgr_icon_width = 292 upgr_icon_height = 171 upgrades = up_gr_firstab_seva_1, up_gr_seconab_seva_1, up_gr_thirdab_seva_1, up_gr_fourtab_seva_1 installed_upgrades = upgrade_scheme = up_scheme_seva_1 tier = 4 community = monolith kind = o_sci cost = 34500 inv_weight = 9.5 artefact_count = 1 immunities_sect = sect_scientific_outfit_immunities repair_type = outfit hit_fraction_actor = 0.45 bones_koeff_protection = actor_armor_monolith_seva control_inertion_factor = 1.42 power_loss = 0.5 shock_protection = 6; (60%) chemical_burn_protection = 4; (50%) burn_protection = 0.03; (60%) radiation_protection = 0.08; (80%) telepatic_protection = 0.065; (65%) strike_protection = 0.40 explosion_protection = 0.45 wound_protection = 0.40 fire_wound_protection = 0.35 [isg_scientific_outfit]:outfit_base,outfit_restrictions_2 $spawn = "outfit\isg_scientific_outfit" class = EQU_STLK ef_equipment_type = 2 visual = dynamics\outfit\isg_scientific_outfit actor_visual = actors\stalker_isg\stalker_isg_scientific.ogf npc_visual = actors\stalker_isg\stalker_isg_scientific.ogf player_hud_section = actor_hud_freedom_seva character_portrait = ui_inGame2_old_stalker_isg_scientific full_icon_name = npc_icon_scientific_outfit full_scale_icon = 12, 11 inv_name = isg_scientific_outfit_name inv_name_short = isg_scientific_outfit_name description = isg_scientific_outfit_description inv_grid_width = 2 inv_grid_height = 3 inv_grid_x = 33 inv_grid_y = 4 upgr_icon_x = 716 upgr_icon_y = 824 upgr_icon_width = 198 upgr_icon_height = 129 upgrades = up_gr_firstab_seva_2, up_gr_seconab_seva_2, up_gr_thirdab_seva_2, up_gr_fourtab_seva_2 installed_upgrades = upgrade_scheme = up_scheme_seva_1 tier = 4 additional_inventory_weight = 5 additional_inventory_weight2 = 5 community = isg kind = o_sci cost = 37000 inv_weight = 9.5 artefact_count = 1 immunities_sect = sect_scientific_outfit_immunities repair_type = outfit hit_fraction_actor = 0.45 bones_koeff_protection = actor_armor_seva control_inertion_factor = 1.42 power_loss = 0.5 shock_protection = 6.5; (65%) chemical_burn_protection = 4.4; (55%) burn_protection = 0.0325; (65%) radiation_protection = 0.065; (65%) telepatic_protection = 0.07; (70%) strike_protection = 0.35 explosion_protection = 0.35 wound_protection = 0.35 fire_wound_protection = 0.30